I feel like restricting players to fewer game modes and removing fun modifiers and bot-filled matches for practice was a mistake because, once again, it didn't need to be changed. Another huge mistake that was made during production of this game was the change in multiplayer maps and the lobby/waiting area. All these ability and utility changes completely ruined the gameplay with these characters as they are no longer fun to play, it's just repetitive fighting, over and over. Another terrible mistake EA and Popcap made was breaking all the characters instead of keeping them where they were, examples being citron and scientist, as well as a slew of others. The variants are what made Garden Warfare FUN, and that little boost of enjoyment every time a new character was added to your arsenal was one of the best feelings I've had in a game in basically forever. A lot of people have been talking about the removal of the character variants in a negative tone and I completely agree, the reason being that the variants were some of the best parts about the previous games, and removing them in choice of a poorly fleshed-out point-based system of upgrades was a downright terrible idea. You can probably already see how bad the balance is, so let's move on to some other failed promises and problems. But this is not the 'fun' type of grind that was required to get the 2 secret characters in the previous in GW2, this is monotonous collection of coins for an absolutely broken character that was a last-minute effort to please the fanbase. The balance patch eventually came in the form of a wizard character, which is locked behind either a paywall or several hours of grinding. The balance at launch was so #ing bad that I took a break from the game for several months before even attempting to come back to it for round two, desperately wanting a big balance patch to make the zombie side support and utility characters goddamn playable. The other mechanics are a complete disaster to say the least, with some of the new classes being unplayable and the ability revamps rendering others useless. The only thing I legitimately enjoyed about this new game was the improvement in graphics, which was the reason I am giving this game a 2/10 instead of a flat zero. and that dreamy expectation holds up for about the first 10 seconds after you get into the main game. On the surface, this game seems to be a clear upgrade from the previous two, better graphics, more classes, a revamped upgrade system. So let me start off by saying I've sunk hundreds of hours into the previous PvZ GW titles, with that out of the way, let's get onto the review. So let me start Alright, this is going to be a review that picks apart every flaw of this train wreck of a game, so buckle your seatbelts. Alright, this is going to be a review that picks apart every flaw of this train wreck of a game, so buckle your seatbelts.
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